Post by Randal Dahak on Jul 20, 2010 13:04:54 GMT -5
House of Leo - This covers the arts of the Extradimensional Energies. Please note detailed explainations below:
What is a ExtraDimensional Being? A Dimensional being is one who is connected to the dimensional strands of the Multiverse. Perhaps it could be said that a dimensional being is one who is in tune with the various time strands in both the known Universe and the Alternate Universes which we refer to as the Multiverse. So a Dimensional being is one who is a part of the time space continuum, and yet exist yet also simultaneously in the Demi-planes, the Demi-spheres and various other Quasi-Realms that can be found both in our Universe, but also the Alternate Universes. Their way of thinking is far greater than those who live, breath, and interact in a third dimensional world. For the Dimensional being, there is not a place they can go wherein the other extra-dimensional rights are not granted them. They are Masters are creating out of the void, as well altering reality through the manipulation of time. They are Masters or teleportation, of rifts, of gateways, of blinking in and out of the alternate planes. The Extra Dimensional properties they carry on them, often makes them appear to be outsiders in any Third Dimensional world, but in reality they are still using those same three dimensions they are. Whereby they can walk, talk, breath, and do any normal function inside a Three Dimensional world, since the makeup of all the Multiverse will start with those same three basic dimensions. Finally, the Dimensional being can exist inside any extra-dimensional pocket in space without suffering a loss of energy. Even if the dimensional pocket, were say a black hole. The strongest of Dimensional beings can erase part of the time stream. While generally not done, there are cases and points where erasing an event could come in handy.
Understanding Dimensions – Dimensions are By Default are a layer of reality that can be measured and understood. They add depth, perception, and clarity to the Multiverse about them. The following is a list of the known Dimensions and the ones the ExtraDimensional Beings can use.
The 1st Dimension is nothing more than a point on a piece of paper. (Novice)
The 2nd Dimension builds off of the first dimension to fill up a flat surface. Just like a comic book would be, this is how the second dimension is viewed. (Novice)
The 3rd Dimension is the last known dimension that mortals on earth have access to, and that is depth. Whereas the second dimension is flat, you add in the z axis now giving it truer detail. (Novice)
The 4th Dimension is the ability to see things all around you in a 360 degree viewpoint. This is something that ExtraDimensional beings do automatically without having to declare a power to do so. (Novice)
The 5th Dimension Is the ability to blink in and out of a location in the same plane you currently are in. You may use a Demi-plane while blinking in and out, but your technically still in the same plane. (Intermediate)
The 6th Dimension Is the ability to Teleport to other locations. This may be in the same plane at short distances, or on another part of the planet. In This dimension, the user can also call up a Gateway, allowing the user to open a link to another world, Demi-plane, plane, sphere, demi-sphere, or any other location within the Multiverse. They can walk right through a black hole, and suffer no harm to their physical bodies. They are not subject to the normal penalties of other Lesser beings. For example, absolute zero, means absolutely nothing to them. Because even in the presence of such a harsh condition, they are still inner connected to other realms where energy is present. They could walk across the sun and suffer no ill effects. While their body may in fact feel the intense heat, their inner connections to other locations balances this process. It’s impossible to sever their connections to the other locations. One other fact to mention. At no point can a Dimensional being at this level ever be blocked off from entering in and out of other dimensions, spheres, planes, etc. (Master)
The 7th Dimension is the dimension that allows the user to manipulate time and time perceptions. Ultimately the user can even erase events out of the time stream though this is frowned upon, and often backfires. A more typical user of time manipulation would be to use it in such a way that the user sees them being in one location, when in reality they are looking in past time, and your behind them. (While the intermediate can tap into the very basic of this sphere, it’s truly more of a Master level)
What is the Multiverse? The Multiverse is the name given for the Universe and all the Alternate Universes put together. Its included together because these are all locations that the Dimensional being has access into going.
What is a Plane? A plane is an area if similar properties by which a being may travel in and out of. An example of this would be the prime, in which the common ground of earth is a part of. Another example would be the Shadow plane, the Ethereal plane, and the Astral Plane. All of this planes exist and are places in which the Dimensional being can travel in and out of freely.
What is a Demi-Plane? These are created planes using properties of known planes. For example, the Dahak underworld “The Necropolis” is built in the Demi-plane between Ethereal plane (which we call land of the dead), and a type of hell plane (Which we call the underworld). Under 99% of circumstance the Dimensional being has access to these planes to.
What is a Sphere? A sphere is built around a Quasi-realm. While there may be certain physical properties it may share with the prime, it’s still concentrated like a sphere around a certain type of energy. For example, there are 3 Chaos Spheres. The Dimensional being has access to all Spheres.
What is a Demi-Sphere? A Demi Sphere is a sphere within a sphere. The Demi-sphere is a creation whereas the sphere itself was already in existence. For example, the Emerald Valley fields is a combination of a Demi-Plane and a Demi-sphere within the greater Emerald Sphere. It is a Demi-Sphere because its does contain a higher concentration of that type of Chaos Energy. But it’s also a Demi-Sphere in that its shares extra properties with the Prime it would not have had otherwise. The Dimensional being has access to all Demi-spheres 99% of the time. Just a side-note there are the very rare exceptions that a Dimensional being, especially a lesser Dimensional being might not be able to tap into a Demi-plane, or Demi-sphere. But usually even the best warded protections do not affect the Dimensional being.
Novice – This is the beginning stage of a Dimensional being. They will learn to use Dimensional energy to manipulate gravity, to project thought, and create a energy barriers around themselves.
Level 1 - Protective Aura -
Subject is known to be surrounded by an aura that acts as body armor allowing him to withstand/resist physical and energy attacks. (Additional note: subject has also been known to alter the properties of his aura to produce higher levels of light, and/or heat in addition to its normal defensive properties).
Level 1.5 - Telepathy -
Subject has displayed the ability to project and read thoughts, the full limits of this power are unknown, though it is generally believed that he cannot initiate contact with an unwilling mind (i.e. Mind block, Iron will, etc.).
Level 2 – Flight -
The subject has displayed the ability to fly by manipulating Gravity. This ability can be used to allow the dimensional being to fly. The more you manipulated (lessen) the gravity, the higher and faster you can go.
Level 2.5 - Time Sense -
The Subject can sense contractions and dilations in time. In addition, he can sense the use of Temporis or other time-altering powers. He also has an internal clock, which keeps perfect track of time. This is particularly useful with the higher level powers of this Discipline, as it allows the subject to know just what she is capable of doing with her powers, how long the effects will last, etc.
Level 3 - Iron Will -
By focusing on the void and extra-dimensional properties around them, they may increase the resolve of the mind. This allows one to be protected from mind manipulating powers and lesser psionic powers.
Level 3.5 - Limited Shapeshifting -
The subject has been known to change his appearance to that of a winged “angel” or “demon”. It is believed that this change is purely cosmetic and serves no other practical purpose. It has been theorized that the subject can assume other forms with the proper training, but thus far the subject has shown no desire to expand this power.
Intermediate – When the Dimensional student enters this phase they are ready to tackle some harder tasks and to use the unique properties and sciences of the dimensions that are limited to 3rd dimensional users.
Level 4 - Time Ward -
The subject can distort the flow of time around him to make the time stream disturbed and impenetrable to Time perceptions. Those trying to look into the past or future get only a blur of possible visions and confused images.
Level 4.5 - Frozen object -
The subject can stop time for an inanimate object for a predetermined length of time. The subject could throw a knife into the air and stop time on it, only to later let it continue on its course. The subject could freeze time on a light switch and then turn it on. When it reentered time, the light would come on. This power can be used on bullets and other projectile and missile weapons, but not on objects touching animate beings. In addition, objects lose no energy during the time stop, so anyone touching the bullet frozen in flight would burn her hand, and the slug would have the same velocity when it re-entered time.
System - Be mindful when you use this power to make sure that you follow the limits given. If you Stop a flame in time and you walk through it, you will still be burned.
Level 5 - Zombies Curse -
The subject can cause one subject to perceive time as having sped up. The victim moves at half speed, and everything she says comes out slowly and in a deep pitch. The victim will have trouble communicating and even more trouble in combat. While bullets, once fired, move at normal speed, punches, kicks, sword, swings and other attacks that require personal speed in order to add kinetic force do only half their normal damage dice pool and have their difficulty to hit increased.
Level 5.5 - Attune Object to Owner -
Every being radiates a unique biological energy signature (BE). The BE is not to be confused with a person’s aura, which is of a psionic nature, though similar. What this ability does is attune a particular object to the owner’s BE frequency, making it impossible for anyone else to make it function. This power can also be used to identify personal belongings and valuables. It is primarily used on rare or unique mechanical or magically powered devices, weapons and items of great value. Only the owner can then activate anything so attuned.
Level 6 - D-Shift Phantom -
This is another ability that allows the caster to shift and meld the aspects of different dimensions. In this case he transforms himself into a stationary phantom. He can see what’s happening around him, but cannot hear, speak. or move and cannot be touched or harmed while in his ghostly form. Appears to be a three-dimensional semitransparent image similar to a holographic projection.
Level 6.5 - Dual Form -
The subject has displayed the ability to split into two identical beings. Two working together to accomplish the will of the Dimensional being. Each one having apparently having half the total power. In this form, the user is granted one extra Action per round for each side. For example, the round calls for 5 Actions, Then you add 2 actions for a total of 7. Its up to you to decide which side gets 4 actions and which side gets 3. But collectively there should be 4 attacks and 3 defenses in the round which make up 7 Actions. The benefit also is, if one side dies, the remaining power and portion automatically defers to the other half. No entrapment of a soul would be possible.
Master – By the time a student reaches the Mastery level they are able to manipulate the time-space continuum in such away as to be invincible to the effects of time effects against them, especially from lesser dimensional beings. They can bend the dimensional aspects, blink in and out of random locations through the dimensions, become two dimensional, create out of the void dimensional pockets, and ultimately become a Sub-creature of the 4th Dimension.
Level 7 - Cowalker -
The subject can stop time for a moment, allowing her to appear in two places at once. The subject appears to teleport or blink from one place to the next, but she is actually slipping out of the normal flow of time and space. The subject cannot affect objects within the time stream, so the subject could not attack someone while using this power. Instead she could move behind an opponent, hit him and then blink away again.
Level 7.2- D-Phase -
This ability warps and bends the dimensional aspects of reality to allow the caster to walk through solid matter, like doors, walls, etc. and requires great concentration. Loss of concentration means a failure to complete phasing through an object, which causes a flash of light and the person goes flying 15 feet back from where he started, hurt and feeling icy cold to the touch, and is dazed for one round afterward. This “Pop Back” also occurs when the ability ends and the caster is still phasing inside a solid object.
Level 7.5 – Flawless Teleport –
The user is able to teleport themselves and up to 10 others to a location of their choice. Even if its against the will of the user they wish to use it upon.
Level 8 - Dimensional Envelope -
A dimensional envelope is the creation of a small area of a limbo-like dimension about the size of a walk-in-closet. The envelope has an invisible door that only its creator and other with temporal magic powers can see and open. The closet/envelope is approximately 10X10X6 feet and can store quite a quantity of materials. Likewise, the caster can step inside the envelope, provided there is enough room, and seemingly vanish into thin air (there is enough oxygen in the envelope for one or two people to breathe for about two hours). Time within the envelope passes at the same rate as outside the envelope.
Level 8.5 – Knot of Dahak – This power chokes off the power supply to your victim. If it’s to their boons, psi, chi, magic, or any extra ordinary abilities, the power chokes off their ability to use them. Whereby their powers will not work. Note this power will not work against a Dimensional being. Therefore cannot be used against the Dahaks.
Level 9 - Dimensional Pockets -
This power is similar to dimensional envelope except that the dimensional pocket/area is much smaller and portable, hence the reference to “pockets.” The character can reach into a dimensional “pocket,” another limbo dimension, to retrieve items that he has placed there earlier. Items can be just about anything that could fit in a backpack, clothing, handguns, clips, diary, bottle of aspirin, etc.
Level 9.2 - Ultra Telekentic Force -
The power to slam objects through projected mental paths. The power is strong enough for some Dimensional beings so slam objects 10 times their weight into walls, shattering it into tiny pieces.
Level 9.4 – Ultra Iron Will – Same as Iron will but at this level, you are protected from even advanced Psionic based mind attacks.
Level 9.5 – Gateway -
The dimensional being can create a gateway for themselves or any others they wish to cross that connects to other locations, be it other realms, spheres, planes, it does not matter.
Level 9.8 - Forth Dimensional Transformation -
This is a powerful and disorienting metamorphosis that tuns the caster into a four dimensional sub-creature, meaning that he is not a true creature of the forth dimension, but has many of its powers. As a 4-D sub being, the character has the following fantastic powers:
• All attacks do ½ damage including Magic and energy attacks.
• Impervious to all illusions, mind control, and illusionary magic and psionics and mind controlling drugs.
• Can step in and out of the third dimension at will. When he steps into the third dimension the character is vulnerable to attack, but when he steps out, he can look into and at the three dimensional world, just as we look at the two-dimensional world, but cannot be seen by the three dimensional beings within that world. This means he can wander through the 3-D world of humans like a ghost, totally unseen and totally undetectable, passing through solid matter and floating in the air. However, to do more than observe the going on of the third dimension, he must step back into that dimension.
• Combat: Always has initiative, can never be surprised or attacked from behind, can use up to three extra melee actions/attacks
• Co-walker power at will: the subject can move through time and space as if using the co-walker power
• The 4-d Being is immune to time manipulation powers cast by beings of lesser power
• Extradimensional Anchor: the 4d Creature is unable to be banished from an area by normal means. (banishment will not work..)
System: The power works as follows. During the use of the power, the following instantly take place: Extradimensional Achor, Co-Walker, and immunity to time manipulations from a lesser being. After one round has passed the following is added to their list: All magic and energy attacks only work ½ their usual impact, and Impervious to all illusions, mind control, psions, etc. Then one round later it Can step in and out of the third dimension at will and combat awareness.
Level 10 - Temporal Lash -
Considered to be the ultimate of Time arts. The ability allows the being to Erase someone out of the Temporal strands of time. The older the being is, its considered to become more difficult to erase them out of the time streams. The first appearance of course is the closest event to take place. In this case the very battle itself. While the user of the power is perfectly aware of what is happening around them, the victim is not, erasing that very event that had taken place (The current battle). Unsettled is the Temporal Nexus, but it does its work to perfection, completely erasing them out of existence. Permission to use this power must be granted oocly by a 2nd Generation Dahak ** Restricted only to Randal, Nathaniel, and Samuel.
What is a ExtraDimensional Being? A Dimensional being is one who is connected to the dimensional strands of the Multiverse. Perhaps it could be said that a dimensional being is one who is in tune with the various time strands in both the known Universe and the Alternate Universes which we refer to as the Multiverse. So a Dimensional being is one who is a part of the time space continuum, and yet exist yet also simultaneously in the Demi-planes, the Demi-spheres and various other Quasi-Realms that can be found both in our Universe, but also the Alternate Universes. Their way of thinking is far greater than those who live, breath, and interact in a third dimensional world. For the Dimensional being, there is not a place they can go wherein the other extra-dimensional rights are not granted them. They are Masters are creating out of the void, as well altering reality through the manipulation of time. They are Masters or teleportation, of rifts, of gateways, of blinking in and out of the alternate planes. The Extra Dimensional properties they carry on them, often makes them appear to be outsiders in any Third Dimensional world, but in reality they are still using those same three dimensions they are. Whereby they can walk, talk, breath, and do any normal function inside a Three Dimensional world, since the makeup of all the Multiverse will start with those same three basic dimensions. Finally, the Dimensional being can exist inside any extra-dimensional pocket in space without suffering a loss of energy. Even if the dimensional pocket, were say a black hole. The strongest of Dimensional beings can erase part of the time stream. While generally not done, there are cases and points where erasing an event could come in handy.
Understanding Dimensions – Dimensions are By Default are a layer of reality that can be measured and understood. They add depth, perception, and clarity to the Multiverse about them. The following is a list of the known Dimensions and the ones the ExtraDimensional Beings can use.
The 1st Dimension is nothing more than a point on a piece of paper. (Novice)
The 2nd Dimension builds off of the first dimension to fill up a flat surface. Just like a comic book would be, this is how the second dimension is viewed. (Novice)
The 3rd Dimension is the last known dimension that mortals on earth have access to, and that is depth. Whereas the second dimension is flat, you add in the z axis now giving it truer detail. (Novice)
The 4th Dimension is the ability to see things all around you in a 360 degree viewpoint. This is something that ExtraDimensional beings do automatically without having to declare a power to do so. (Novice)
The 5th Dimension Is the ability to blink in and out of a location in the same plane you currently are in. You may use a Demi-plane while blinking in and out, but your technically still in the same plane. (Intermediate)
The 6th Dimension Is the ability to Teleport to other locations. This may be in the same plane at short distances, or on another part of the planet. In This dimension, the user can also call up a Gateway, allowing the user to open a link to another world, Demi-plane, plane, sphere, demi-sphere, or any other location within the Multiverse. They can walk right through a black hole, and suffer no harm to their physical bodies. They are not subject to the normal penalties of other Lesser beings. For example, absolute zero, means absolutely nothing to them. Because even in the presence of such a harsh condition, they are still inner connected to other realms where energy is present. They could walk across the sun and suffer no ill effects. While their body may in fact feel the intense heat, their inner connections to other locations balances this process. It’s impossible to sever their connections to the other locations. One other fact to mention. At no point can a Dimensional being at this level ever be blocked off from entering in and out of other dimensions, spheres, planes, etc. (Master)
The 7th Dimension is the dimension that allows the user to manipulate time and time perceptions. Ultimately the user can even erase events out of the time stream though this is frowned upon, and often backfires. A more typical user of time manipulation would be to use it in such a way that the user sees them being in one location, when in reality they are looking in past time, and your behind them. (While the intermediate can tap into the very basic of this sphere, it’s truly more of a Master level)
What is the Multiverse? The Multiverse is the name given for the Universe and all the Alternate Universes put together. Its included together because these are all locations that the Dimensional being has access into going.
What is a Plane? A plane is an area if similar properties by which a being may travel in and out of. An example of this would be the prime, in which the common ground of earth is a part of. Another example would be the Shadow plane, the Ethereal plane, and the Astral Plane. All of this planes exist and are places in which the Dimensional being can travel in and out of freely.
What is a Demi-Plane? These are created planes using properties of known planes. For example, the Dahak underworld “The Necropolis” is built in the Demi-plane between Ethereal plane (which we call land of the dead), and a type of hell plane (Which we call the underworld). Under 99% of circumstance the Dimensional being has access to these planes to.
What is a Sphere? A sphere is built around a Quasi-realm. While there may be certain physical properties it may share with the prime, it’s still concentrated like a sphere around a certain type of energy. For example, there are 3 Chaos Spheres. The Dimensional being has access to all Spheres.
What is a Demi-Sphere? A Demi Sphere is a sphere within a sphere. The Demi-sphere is a creation whereas the sphere itself was already in existence. For example, the Emerald Valley fields is a combination of a Demi-Plane and a Demi-sphere within the greater Emerald Sphere. It is a Demi-Sphere because its does contain a higher concentration of that type of Chaos Energy. But it’s also a Demi-Sphere in that its shares extra properties with the Prime it would not have had otherwise. The Dimensional being has access to all Demi-spheres 99% of the time. Just a side-note there are the very rare exceptions that a Dimensional being, especially a lesser Dimensional being might not be able to tap into a Demi-plane, or Demi-sphere. But usually even the best warded protections do not affect the Dimensional being.
Novice – This is the beginning stage of a Dimensional being. They will learn to use Dimensional energy to manipulate gravity, to project thought, and create a energy barriers around themselves.
Level 1 - Protective Aura -
Subject is known to be surrounded by an aura that acts as body armor allowing him to withstand/resist physical and energy attacks. (Additional note: subject has also been known to alter the properties of his aura to produce higher levels of light, and/or heat in addition to its normal defensive properties).
Level 1.5 - Telepathy -
Subject has displayed the ability to project and read thoughts, the full limits of this power are unknown, though it is generally believed that he cannot initiate contact with an unwilling mind (i.e. Mind block, Iron will, etc.).
Level 2 – Flight -
The subject has displayed the ability to fly by manipulating Gravity. This ability can be used to allow the dimensional being to fly. The more you manipulated (lessen) the gravity, the higher and faster you can go.
Level 2.5 - Time Sense -
The Subject can sense contractions and dilations in time. In addition, he can sense the use of Temporis or other time-altering powers. He also has an internal clock, which keeps perfect track of time. This is particularly useful with the higher level powers of this Discipline, as it allows the subject to know just what she is capable of doing with her powers, how long the effects will last, etc.
Level 3 - Iron Will -
By focusing on the void and extra-dimensional properties around them, they may increase the resolve of the mind. This allows one to be protected from mind manipulating powers and lesser psionic powers.
Level 3.5 - Limited Shapeshifting -
The subject has been known to change his appearance to that of a winged “angel” or “demon”. It is believed that this change is purely cosmetic and serves no other practical purpose. It has been theorized that the subject can assume other forms with the proper training, but thus far the subject has shown no desire to expand this power.
Intermediate – When the Dimensional student enters this phase they are ready to tackle some harder tasks and to use the unique properties and sciences of the dimensions that are limited to 3rd dimensional users.
Level 4 - Time Ward -
The subject can distort the flow of time around him to make the time stream disturbed and impenetrable to Time perceptions. Those trying to look into the past or future get only a blur of possible visions and confused images.
Level 4.5 - Frozen object -
The subject can stop time for an inanimate object for a predetermined length of time. The subject could throw a knife into the air and stop time on it, only to later let it continue on its course. The subject could freeze time on a light switch and then turn it on. When it reentered time, the light would come on. This power can be used on bullets and other projectile and missile weapons, but not on objects touching animate beings. In addition, objects lose no energy during the time stop, so anyone touching the bullet frozen in flight would burn her hand, and the slug would have the same velocity when it re-entered time.
System - Be mindful when you use this power to make sure that you follow the limits given. If you Stop a flame in time and you walk through it, you will still be burned.
Level 5 - Zombies Curse -
The subject can cause one subject to perceive time as having sped up. The victim moves at half speed, and everything she says comes out slowly and in a deep pitch. The victim will have trouble communicating and even more trouble in combat. While bullets, once fired, move at normal speed, punches, kicks, sword, swings and other attacks that require personal speed in order to add kinetic force do only half their normal damage dice pool and have their difficulty to hit increased.
Level 5.5 - Attune Object to Owner -
Every being radiates a unique biological energy signature (BE). The BE is not to be confused with a person’s aura, which is of a psionic nature, though similar. What this ability does is attune a particular object to the owner’s BE frequency, making it impossible for anyone else to make it function. This power can also be used to identify personal belongings and valuables. It is primarily used on rare or unique mechanical or magically powered devices, weapons and items of great value. Only the owner can then activate anything so attuned.
Level 6 - D-Shift Phantom -
This is another ability that allows the caster to shift and meld the aspects of different dimensions. In this case he transforms himself into a stationary phantom. He can see what’s happening around him, but cannot hear, speak. or move and cannot be touched or harmed while in his ghostly form. Appears to be a three-dimensional semitransparent image similar to a holographic projection.
Level 6.5 - Dual Form -
The subject has displayed the ability to split into two identical beings. Two working together to accomplish the will of the Dimensional being. Each one having apparently having half the total power. In this form, the user is granted one extra Action per round for each side. For example, the round calls for 5 Actions, Then you add 2 actions for a total of 7. Its up to you to decide which side gets 4 actions and which side gets 3. But collectively there should be 4 attacks and 3 defenses in the round which make up 7 Actions. The benefit also is, if one side dies, the remaining power and portion automatically defers to the other half. No entrapment of a soul would be possible.
Master – By the time a student reaches the Mastery level they are able to manipulate the time-space continuum in such away as to be invincible to the effects of time effects against them, especially from lesser dimensional beings. They can bend the dimensional aspects, blink in and out of random locations through the dimensions, become two dimensional, create out of the void dimensional pockets, and ultimately become a Sub-creature of the 4th Dimension.
Level 7 - Cowalker -
The subject can stop time for a moment, allowing her to appear in two places at once. The subject appears to teleport or blink from one place to the next, but she is actually slipping out of the normal flow of time and space. The subject cannot affect objects within the time stream, so the subject could not attack someone while using this power. Instead she could move behind an opponent, hit him and then blink away again.
Level 7.2- D-Phase -
This ability warps and bends the dimensional aspects of reality to allow the caster to walk through solid matter, like doors, walls, etc. and requires great concentration. Loss of concentration means a failure to complete phasing through an object, which causes a flash of light and the person goes flying 15 feet back from where he started, hurt and feeling icy cold to the touch, and is dazed for one round afterward. This “Pop Back” also occurs when the ability ends and the caster is still phasing inside a solid object.
Level 7.5 – Flawless Teleport –
The user is able to teleport themselves and up to 10 others to a location of their choice. Even if its against the will of the user they wish to use it upon.
Level 8 - Dimensional Envelope -
A dimensional envelope is the creation of a small area of a limbo-like dimension about the size of a walk-in-closet. The envelope has an invisible door that only its creator and other with temporal magic powers can see and open. The closet/envelope is approximately 10X10X6 feet and can store quite a quantity of materials. Likewise, the caster can step inside the envelope, provided there is enough room, and seemingly vanish into thin air (there is enough oxygen in the envelope for one or two people to breathe for about two hours). Time within the envelope passes at the same rate as outside the envelope.
Level 8.5 – Knot of Dahak – This power chokes off the power supply to your victim. If it’s to their boons, psi, chi, magic, or any extra ordinary abilities, the power chokes off their ability to use them. Whereby their powers will not work. Note this power will not work against a Dimensional being. Therefore cannot be used against the Dahaks.
Level 9 - Dimensional Pockets -
This power is similar to dimensional envelope except that the dimensional pocket/area is much smaller and portable, hence the reference to “pockets.” The character can reach into a dimensional “pocket,” another limbo dimension, to retrieve items that he has placed there earlier. Items can be just about anything that could fit in a backpack, clothing, handguns, clips, diary, bottle of aspirin, etc.
Level 9.2 - Ultra Telekentic Force -
The power to slam objects through projected mental paths. The power is strong enough for some Dimensional beings so slam objects 10 times their weight into walls, shattering it into tiny pieces.
Level 9.4 – Ultra Iron Will – Same as Iron will but at this level, you are protected from even advanced Psionic based mind attacks.
Level 9.5 – Gateway -
The dimensional being can create a gateway for themselves or any others they wish to cross that connects to other locations, be it other realms, spheres, planes, it does not matter.
Level 9.8 - Forth Dimensional Transformation -
This is a powerful and disorienting metamorphosis that tuns the caster into a four dimensional sub-creature, meaning that he is not a true creature of the forth dimension, but has many of its powers. As a 4-D sub being, the character has the following fantastic powers:
• All attacks do ½ damage including Magic and energy attacks.
• Impervious to all illusions, mind control, and illusionary magic and psionics and mind controlling drugs.
• Can step in and out of the third dimension at will. When he steps into the third dimension the character is vulnerable to attack, but when he steps out, he can look into and at the three dimensional world, just as we look at the two-dimensional world, but cannot be seen by the three dimensional beings within that world. This means he can wander through the 3-D world of humans like a ghost, totally unseen and totally undetectable, passing through solid matter and floating in the air. However, to do more than observe the going on of the third dimension, he must step back into that dimension.
• Combat: Always has initiative, can never be surprised or attacked from behind, can use up to three extra melee actions/attacks
• Co-walker power at will: the subject can move through time and space as if using the co-walker power
• The 4-d Being is immune to time manipulation powers cast by beings of lesser power
• Extradimensional Anchor: the 4d Creature is unable to be banished from an area by normal means. (banishment will not work..)
System: The power works as follows. During the use of the power, the following instantly take place: Extradimensional Achor, Co-Walker, and immunity to time manipulations from a lesser being. After one round has passed the following is added to their list: All magic and energy attacks only work ½ their usual impact, and Impervious to all illusions, mind control, psions, etc. Then one round later it Can step in and out of the third dimension at will and combat awareness.
Level 10 - Temporal Lash -
Considered to be the ultimate of Time arts. The ability allows the being to Erase someone out of the Temporal strands of time. The older the being is, its considered to become more difficult to erase them out of the time streams. The first appearance of course is the closest event to take place. In this case the very battle itself. While the user of the power is perfectly aware of what is happening around them, the victim is not, erasing that very event that had taken place (The current battle). Unsettled is the Temporal Nexus, but it does its work to perfection, completely erasing them out of existence. Permission to use this power must be granted oocly by a 2nd Generation Dahak ** Restricted only to Randal, Nathaniel, and Samuel.