Post by Randal Dahak on Jun 6, 2019 13:25:51 GMT -5
This Section is available to Dahaks, Paradoxal Dragons, (levels 1-6 for Necromaids, Levels 1-3 for Spirit Wolves)
Please Note that the Paradoxal Powers are pulled from the Void.
- Novice:
Level One - Paradoxal Summit - The ability to view things from multiple Spheres, Dimensions, both known and unknown at the same time. So long a the overlay is within 4 miles of the user. This is a basic said ability and does not cost an action. It should be assumed that the user always has this in play unless otherwise stated.
Level Two - Paradoxal Fragment - This builds upon the concepts of the prior power, except is compresses and builds a large amount of pressure around a "cone" of relivence. The cone of relivence is roughly 20 feet at the base, but builds higher concentrations are it goes up virtically. Or in other words its area is much larger the higher up it goes. However at the base the pressure is soo massive that it could cause lesser items to explode into fragments.
Level Three - Paradoxal Rift - So long as the being has direct line of site, He can transport whatever user is present into the void, or whatever plane they so chose to do. Eye contact does not have to be made.
- Intermediate
Level Four - Paradoxal Multiverse - This creates around the user a demi-sphere that gives off the impression that you are there, however you are in a demi-shere. This works similar to astral projection, only this is not an Astral Plane, but a Paradoxal Plane, with no "silver chord" as it were to tie off.
Level Five - Paradoxal Anti-Matter - The void has several known names such as "void, the nothing, nothingness, absolute zero, Anti-Matter. Anti-Matter is the type of 'essence' that exists on the other side of a black hole. By using this power, you are drawing on the power of anti-matter. Whereby whatever you touch, you cause its natural properties to flip. For example, water can become vapor or a solid. A solid can become a liquid or Gas. A gas can become a liquid or solid. So long as your physical body is touching in some way the material it can change. By this same token image if you touch a being, and turn them into a vapor! So long as you will the anti-matter (void) to surround it, they will still exist and can be transformed back. If you separate the anti-matter from them, then they will stay in the form you leave them. Be mindful, this could render them dead. This power could be used to freeze over a liquid for passage. Be creative, this power need not only be used for destructive measures. This power does not allow a user to alter any "void" properties, nor does it have any power in the Emerald Valley fields, or in the Necro River.
Level 5: Paradoxal Force: The power to transfer the energy or “essence” of the paradoxal realm into a concentrated form of energy in the material realm. By summoning the canals of the paradoxal, the energies can be released in a targeted attack roughly 40 foot in radius. The mystic properties of the paradoxal realm creates a unique impact in the material realm. As such its energy can strengthen the paradoxal being, while attacking the life force of other beings. The energy however is unseen and if released through a series of 4-5 pulses. Each one only separated by a second. Each would could be seen as a strike on the one caught up in it.
Level Six - Paradoxal Vision - The Paradoxal Being has the ability to stand from any peak (From anywhere in the Multiverse) and target an area of choice (Say a home in Miami as an example). They can see what is taking place like they were there. They can communicate via the mind to anyone they chose from there targeted range. They can even use their powers like they were there (only lower levels, like levels 1-3).
- Master
Level Seven - Paradoxal Vortex - The ability creates a Vortex that is weaved from the void. The vortex pulls whatever it comes in contact with into the void of space. Creatures who have no immunity to such an environment will not survive. Paradoxal Vortex, appears like a gray funnel, not unlike a tornado, save its not connected to a super storm or cloud base. Once opened, the vortex is guided by the will power of the Paradoxal being, but for only one minute. Whatever is captured cannot teleport back out, (unless they have presence in the void).
Level Eight - Paradoxal Revision - The ability to recreate an entire round of battle as if it didn't happen. Yes I know! I can hear the comments to come. But it is a legitmate power for Paradoxal beings, based from their ties to the Extraimensional Nexus, and the void. Keep in mind if you undo a round of battle, then your prior post didn't happen either.
Level Nine - Paradoxal Reality - The ability to create an environment to suite your needs. You must clearly spell out what you are doing with the power at the time you are using it. Keep in mind, if its more than one action involved, it will count as more than one action in combat. By using the void, you may weave in the prime as if you were in the void. Please use tastefully!
Level Ten - Paradoxal Maelstrom - This creates a massive superstorm (20 City blocks long worth if desired) of Anti Matter activity. Falling in the form similar to Void Crystals, smaller particales like rain fall for up to 5 minutes. Whatever it comes in contact with, it creates a void. Imagine watching the city street getting eaten away bit by bit for 5 minutes until there was nothing but impact craters left behind. Massive buildings once 50 stories high, reduced in half! Beings caught in the storm, will watch as their hands, arms, and body bit by bit disappear until they disappear (No pain in the process, it merely creates voids until the entire body is voided). Paradoxal Maelstrom can be undo for living things, but not for non-living things.
Please Note that the Paradoxal Powers are pulled from the Void.
- Novice:
Level One - Paradoxal Summit - The ability to view things from multiple Spheres, Dimensions, both known and unknown at the same time. So long a the overlay is within 4 miles of the user. This is a basic said ability and does not cost an action. It should be assumed that the user always has this in play unless otherwise stated.
Level Two - Paradoxal Fragment - This builds upon the concepts of the prior power, except is compresses and builds a large amount of pressure around a "cone" of relivence. The cone of relivence is roughly 20 feet at the base, but builds higher concentrations are it goes up virtically. Or in other words its area is much larger the higher up it goes. However at the base the pressure is soo massive that it could cause lesser items to explode into fragments.
Level Three - Paradoxal Rift - So long as the being has direct line of site, He can transport whatever user is present into the void, or whatever plane they so chose to do. Eye contact does not have to be made.
- Intermediate
Level Four - Paradoxal Multiverse - This creates around the user a demi-sphere that gives off the impression that you are there, however you are in a demi-shere. This works similar to astral projection, only this is not an Astral Plane, but a Paradoxal Plane, with no "silver chord" as it were to tie off.
Level Five - Paradoxal Anti-Matter - The void has several known names such as "void, the nothing, nothingness, absolute zero, Anti-Matter. Anti-Matter is the type of 'essence' that exists on the other side of a black hole. By using this power, you are drawing on the power of anti-matter. Whereby whatever you touch, you cause its natural properties to flip. For example, water can become vapor or a solid. A solid can become a liquid or Gas. A gas can become a liquid or solid. So long as your physical body is touching in some way the material it can change. By this same token image if you touch a being, and turn them into a vapor! So long as you will the anti-matter (void) to surround it, they will still exist and can be transformed back. If you separate the anti-matter from them, then they will stay in the form you leave them. Be mindful, this could render them dead. This power could be used to freeze over a liquid for passage. Be creative, this power need not only be used for destructive measures. This power does not allow a user to alter any "void" properties, nor does it have any power in the Emerald Valley fields, or in the Necro River.
Level 5: Paradoxal Force: The power to transfer the energy or “essence” of the paradoxal realm into a concentrated form of energy in the material realm. By summoning the canals of the paradoxal, the energies can be released in a targeted attack roughly 40 foot in radius. The mystic properties of the paradoxal realm creates a unique impact in the material realm. As such its energy can strengthen the paradoxal being, while attacking the life force of other beings. The energy however is unseen and if released through a series of 4-5 pulses. Each one only separated by a second. Each would could be seen as a strike on the one caught up in it.
Level Six - Paradoxal Vision - The Paradoxal Being has the ability to stand from any peak (From anywhere in the Multiverse) and target an area of choice (Say a home in Miami as an example). They can see what is taking place like they were there. They can communicate via the mind to anyone they chose from there targeted range. They can even use their powers like they were there (only lower levels, like levels 1-3).
- Master
Level Seven - Paradoxal Vortex - The ability creates a Vortex that is weaved from the void. The vortex pulls whatever it comes in contact with into the void of space. Creatures who have no immunity to such an environment will not survive. Paradoxal Vortex, appears like a gray funnel, not unlike a tornado, save its not connected to a super storm or cloud base. Once opened, the vortex is guided by the will power of the Paradoxal being, but for only one minute. Whatever is captured cannot teleport back out, (unless they have presence in the void).
Level Eight - Paradoxal Revision - The ability to recreate an entire round of battle as if it didn't happen. Yes I know! I can hear the comments to come. But it is a legitmate power for Paradoxal beings, based from their ties to the Extraimensional Nexus, and the void. Keep in mind if you undo a round of battle, then your prior post didn't happen either.
Level Nine - Paradoxal Reality - The ability to create an environment to suite your needs. You must clearly spell out what you are doing with the power at the time you are using it. Keep in mind, if its more than one action involved, it will count as more than one action in combat. By using the void, you may weave in the prime as if you were in the void. Please use tastefully!
Level Ten - Paradoxal Maelstrom - This creates a massive superstorm (20 City blocks long worth if desired) of Anti Matter activity. Falling in the form similar to Void Crystals, smaller particales like rain fall for up to 5 minutes. Whatever it comes in contact with, it creates a void. Imagine watching the city street getting eaten away bit by bit for 5 minutes until there was nothing but impact craters left behind. Massive buildings once 50 stories high, reduced in half! Beings caught in the storm, will watch as their hands, arms, and body bit by bit disappear until they disappear (No pain in the process, it merely creates voids until the entire body is voided). Paradoxal Maelstrom can be undo for living things, but not for non-living things.